H P Lovecraft
I must confess that I'm putting this up partly because of the previous post's popularity. But also there's also that this piece is also damn interesting.
This is another piece that was written by a certain Mr H P Lovecraft. In short, he explains his method of writing to a friend via a letter.
I found it interesting, as it gives a good idea of how a book is usually planned and written for a writing beginner.
Well, I hope you enjoy and good health to you!
By H. P. Lovecraft
My reason for writing stories is to give myself the
satisfaction of visualising more clearly and detailedly and stably the vague,
elusive, fragmentary impressions of wonder, beauty and adventurous expectancy
which are conveyed to me by certain sights (scenic, architectural, atmospheric,
etc.), ideas, occurrences, and images encountered in art and literature. I
choose weird stories because they suit my inclination best – one of my
strongest and most persistent wishes being to achieve, momentarily, the illusion
of some strange suspension or violation of the galling limitations of time,
space, and natural law which for ever imprison us and frustrate our curiosity
about the infinite cosmic spaces beyond the radius of our sight and analysis.
These stories frequently emphasise the element of horror because fear is our
deepest and strongest emotion, and the one which best lends itself to the
creation of nature-defying illusions. Horror and the unknown or the strange are
always closely connected, so that it is hard to create a convincing picture of
shattered natural law or cosmic alienage or “outsideness” without laying stress
on the emotion of fear. The reason why time plays a great part in so
many of my tales is that this element looms up in my mind as the most profoundly
dramatic and grimly terrible thing in the universe. Conflict with time seems to
me the most potent and fruitful theme in all human expression.
While my chosen form or story-writing is obviously a
special and perhaps a narrow one, it is none the less a persistent and
permanent type of expression, as old as literature itself. There will always be
a small percentage of persons who feel a burning curiosity about unknown space,
and a burning desire to escape from the prison-house of the known and the real
into those enchanted lands of incredible adventure and infinite possibilities
which dreams open up to us, and which things like deep woods, fantastic urban
towers, and flaming sunsets momentarily suggest. These persons include great
authors as well as insignificant amateurs like myself – Dunsany, Poe, Arthur
Machen, M. R. James, Algernon Blackwood, and Walter de la Mare being typical
masters in this field.
As to how I write a story – there is no one way. Each
one of my tales has a different history. Once or twice I have literally written
out a dream; but usually I start with a mood or idea or image which I wish to
express, and revolve it in my mind until I can think of a good way of embodying
it in some chain of dramatic occurrences capable of being recorded in concrete
terms. I tend to run through a mental list of the basic conditions or
situations best adopted to such a mood or idea or image, and then begin to
speculate on logical and naturally motivated explanations of the given mood or
idea or image in terms of the basic condition or situation chosen.
The actual process of writing is of course as varied
as the choice of theme and initial conception; but if the history of all my
tales were analysed, it is just possible that the following set of rules might
be deduced from the average procedure:
1. Prepare a
synopsis or scenario of events in the order of their absolute occurrence
– not the order of their narrative. Describe with enough fullness to cover all
vital points and motivate all incidents planned. Details, comments, and
estimates of consequences are sometimes desirable in this temporary framework.
2. Prepare a
second synopsis or scenario of events – this one in order of narration
(not actual occurrence), with ample fullness and detail, and with notes as to
changing perspective, stresses, and climax. Change the original synopsis to fit
if such a change will increase the dramatic force or general effectiveness of
the story. Interpolate or delete incidents at will – never being bound by the
original conception even if the ultimate result be a tale wholly different from
that first planned. Let additions and alterations be made whenever suggested by
anything in the formulating process.
3. Write out
the story – rapidly, fluently, and not too critically – following the second
or narrative-order synopsis. Change incidents and plot whenever the developing
process seems to suggest such change, never being bound by any previous design.
If the development suddenly reveals new opportunities for dramatic effect or
vivid storytelling, add whatever is thought advantageous – going back and
reconciling the early parts to the new plan. Insert and delete whole sections
if necessary or desirable, trying different beginnings and endings until the
best arrangement is found. But be sure that all references throughout the story
are thoroughly reconciled with the final design. Remove all possible
superfluities – words, sentences, paragraphs, or whole episodes or elements –
observing the usual precautions about the reconciling of all references.
4. Revise
the entire text, paying attention to vocabulary, syntax, rhythm or prose,
proportioning of parts, niceties of tone, grace and convincingness or
transitions (scene to scene, slow and detailed action to rapid and sketchy time
covering action and vice versa... etc., etc., etc.), effectiveness of
beginning, ending, climaxes, etc., dramatic suspense and interest, plausibility
and atmosphere, and various other elements.
5. Prepare a
neatly typed copy – not hesitating to add final revisory touches where they
seem in order.
The first of these stages is often purely a mental
one – a set of conditions and happenings being worked out in my head, and never
set down until I am ready to prepare a detailed synopsis of events in order of
narration. Then, too, I sometimes begin even the actual writing before I know
how I shall develop the idea – this beginning forming a problem to be motivated
and exploited.
There are, I think, four distinct types of weird
story; one expressing a mood or feeling, another expressing a pictorial
conception, a third expressing a general situation, condition, legend,
or intellectual conception, and a fourth explaining a definite tableau
or specific dramatic situation or climax. In another way, weird tales may
be grouped into two rough categories – those in which the marvel or horror
concerns some condition or phenomenon, and those in which it
concerns some action of persons in connexion with a bizarre condition or
phenomenon.
Each weird story – to speak more particularly of the
horror type – seems to involve five definite elements: (a) some basic,
underlying horror or abnormality – condition, entity, etc. - (b) the general
effects or bearings of the horror, (c) the mode of manifestation – object
embodying the horror and phenomena observed -, (d) the types of fear-reaction
pertaining to the horror, and (e) the specific effects of the horror in
relation to the given set of conditions.
In writing a weird story I always try very carefully
to achieve the right mood and atmosphere, and place the emphasis where it
belongs. One cannot, except in immature pulp charlatan-fiction, present an
account of impossible, improbable, or inconceivable phenomena as a commonplace
narrative of objective acts and conventional emotions. Inconceivable events and
conditions have a special handicap to overcome, and this can be accomplished
only through the maintenance of a careful realism in every phase of the story
that touches on the one given marvel. This marvel must be treated very
impressively and deliberately – with a careful emotional 'build up' – else it
will seem flat and unconvincing. Being the principal thing in the story, its
mere existence should overshadow the characters and events. But the characters
and events must be consistent and natural except where they touch the single
marvel. In relation to the central wonder, the characters should shew the same
overwhelming emotion which similar characters would shew toward such a wonder
in real life. Never have a wonder taken for granted. Even when the characters
are supposed to be accustomed to the wonder I try to weave an air of awe and
impressiveness corresponding to what the reader should feel. A casual style
ruins any serious fantasy.
Atmosphere, not action, is the great desideratum of weird
fiction. Indeed, all that a wonder story can ever be is a vivid picture of a
certain type of human mood. The moment it tries to be anything else it
becomes cheap, puerile and unconvincing. Prime emphasis should be given to subtle
suggestion – imperceptible hints and touches of selective associative
detail which express shadings of moods and build up a vague illusion of the
strange reality of the unreal. Avoid bald catalogues of incredible happenings
which can have no substance or meaning apart from a sustaining cloud of colour
and symbolism.
These are the rules or standards which I have
followed – consciously or unconsciously – ever since I first attempted the
serious writing of fantasy. That my results are successful may well be disputed
– but I feel at least sure that, had I ignored the considerations mentioned in
the last few paragraphs, they would have been much worse than they are.
I hop you enjoyed this piece on H P Lovecraft!!!
I hop you enjoyed this piece on H P Lovecraft!!!
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